{"id":164,"date":"2016-10-12T04:00:53","date_gmt":"2016-10-12T04:00:53","guid":{"rendered":"https:\/\/delta.ncsu.edu\/annualreport\/?p=164"},"modified":"2018-01-04T20:11:23","modified_gmt":"2018-01-04T20:11:23","slug":"exploring-vr","status":"publish","type":"post","link":"https:\/\/www-test.delta.ncsu.edu\/annualreport\/exploring-vr\/","title":{"rendered":"Exploring VR"},"content":{"rendered":"
Writer<\/strong> Photographer<\/strong> It\u2019s hard to explain something you have to see to believe. Nevertheless, DELTA has teamed up with <\/span>NCSU Libraries<\/span><\/a> and other partners to spread the word about the incredible capabilities and uses of virtual reality (VR) in education. <\/span><\/p>\n DELTA began working with VR nearly three years ago. Realizing its importance and potential in the educational realm, the DELTA Grants team incorporated the 360\u00b0 technology into two projects \u2014 a virtual tour of Grand Asia Market for a Community Food Security course and <\/span>eFIRE<\/span><\/a>. <\/span><\/p>\n eFIRE<\/span><\/a> is an interactive microsite created to teach individuals the importance of and how to conduct prescribed fires without having to personally venture into forests. The pictures and recordings of the prescribed burns were documented through GoPro cameras attached to a rig that allowed for a 360\u00b0 view of the fires, trees and shrubbery. This interactive panoramic view makes onlookers feel as if they are standing outside with the instructor. <\/span><\/p>\n Fire Ecology demo in Hunt Library<\/p>\n<\/div>\n Within the 2015-2016 grant cycle, DELTA has taken eFIRE one step further and incorporated some of its components into a fully online <\/span>Fire Ecology<\/span><\/a> course. The inclusion of the 360\u00b0 videos complements the additional live webinars, personable faculty introductions and student created video research projects the course utilizes. These \u201cvery well produced\u201d VR videos have become shining segments of the Fire Ecology experience. <\/span><\/p>\n DELTA has also helped make great strides in improving nutrition courses by working with a range of individuals including Assistant Professor <\/span>Suzie Goodell<\/span><\/a> and Teaching Assistant Professor <\/span>Natalie Cooke<\/span><\/a>. Community Nutrition (<\/span>NTR 420<\/span><\/a>) students are required to create lessons and prepare to teach groups of community members on topics and skills utilized in the kitchen. A suggestion for improving the course, however, was the ability to get a feel for what it would be like to teach community members prior to the actual experience. Through a 2015-2016 <\/span>DELTA Exploratory Grant<\/span><\/a>, DELTA staff, nutrition students and instructors began creating videos of possible scenarios that could happen while working in the community. <\/span><\/p>\n The videos show instructors teaching audiences that are being difficult or challenging. After watching the videos with a virtual reality headset like Google Cardboard, students will have group discussions to determine if the instructors handled the behavior appropriately. The groups can then see what would have happened had the instructor chosen one resolution over another. <\/span><\/p>\n \u201cOf course you can’t create everything, but the more tools we can give students and put them vicariously into that position, the better. We\u2019re trying to create this experience where the student feels like they are put in the classroom and they are the teacher and they have to make a decision, but they\u2019re not really there,\u201d said Cooke. <\/span><\/p>\n DELTA has also worked alongside Assistant Professor and Distance Education Coordinator <\/span>Clint Stevenson<\/span><\/a> to improve food safety and food science courses. Much like Goodell and Cooke, Stevenson wanted to give his students a glimpse of the real world without having to jump in head first.<\/span><\/p>\n Through a DELTA Grant, Stevenson was able to create a VR tour of the Howling Cow plant, a tool he continues to use in his classes to show students a <\/span>day in the life<\/span><\/a> of working in a dairy processing plant. The tour has hotspots that allow students to learn more about particular areas of the facility. Virtual tours of Howling Cow and other manufacturing plants allow individuals to learn more about food science, equipment and appropriate food safety practices.<\/span><\/p>\n \u201cWe\u2019ve been communicating food science all wrong. We start off with facts and everything we know, but now we\u2019re starting to move more into thinking about using VR to communicate it in a way that connects with students\u2019 values and their culture,\u201d said Stevenson.<\/span><\/p>\n Stevenson\u2019s extensive knowledge on the topic is being spread throughout his classes and to corporations and industries above him. He and his team are receiving external funding to do creative VR projects for artisan cheese makers, small dairy processors and even have a contract with a large dairy company with more than 70 plants nationwide. \u00a0\u00a0\u00a0<\/span><\/p>\n \u201cWe\u2019re getting private funding to assist our stakeholders in their training programs but at the same time I\u2019m reusing what we create for them in the college classroom. So that\u2019s where it comes full circle,\u201d said Stevenson. <\/span><\/p>\n Through the incorporation of VR in the classroom, Goodell, Cooke and Stevenson are able to provide priceless, real-world, practical learning experiences to their students.<\/span><\/p>\n An offshoot of the work DELTA has done in VR and the connection with pockets of faculty experimenting with the technology, a natural partnership with NCSU Libraries whose purpose is to support faculty was imminent. <\/span><\/p>\n DELTA\u2019s partnership with<\/span> NCSU Libraries<\/span><\/a> aims to spread awareness of the cutting-edge technology across campus through a group called Virtual Reality Interest Group (VRIG).<\/span><\/p>\n \u201cWe felt like it would be good to bring together the people we knew individually who were working in the space of VR and get them to come together and talk about it \u2014 share their issues, their projects, help people make connections to each other and help us better understand what\u2019s going on in the campus community and help us promote the resources we have available,\u201d said NCSU Libraries Associate Head of Learning Spaces and Services <\/span>David Woodbury<\/span><\/a>.<\/span><\/p>\n Talking VR with students The partnership recognizes the need for cohesiveness between different departments and colleges. VRIG will help encourage these relationships and make connections.<\/span><\/p>\n \u201cThe courses that we\u2019ve applied VR to show it applied in different ways. We have the observation, the instruction, the evaluation, training and field trips,\u201d said DELTA Lead Instructional Designer <\/span>Cathi Dunnagan<\/span><\/a>. However, although there have been multiple courses involved in varying projects, the one thing they all have in common is the utilization of the same technology.<\/span><\/p>\n \u00a0VRIG was created to take what these instructors know about VR and spark conversations between NC State faculty and staff who may be interested in similar projects. Through this informal environment, people across all disciplines are encouraged to share what they are doing in the classroom and on campus. This communication prevents project duplication and raises awareness about new equipment and faculty capabilities.<\/span><\/p>\n \u201cWe want to establish a sense of community and want to connect the dots and have an awareness and sharing opportunities to collaborate,\u201d said Lead Instructional Designer <\/span>Bethanne Tobey<\/span><\/a>. <\/span><\/p>\n Similar interests have also helped glue NCSU Libraries and DELTA together. Woodbury recalls that as VR was \u201cpicking up steam,\u201d DELTA was simultaneously working on 360\u00b0 video projects. DELTA\u2019s Associate Director of Creative and Multimedia <\/span>Mike Cuales<\/span><\/a> sought out the library to use the Makerspace<\/a> to build camera rigs for 360\u00b0 cameras. The two entities worked on the Makerspace video together. <\/span><\/p>\n Thanks to VRIG, news on this invaluable resource of lending and best practices is spreading across campus and sparking new ideas for those dedicated to giving their students the best learning experience possible.<\/span><\/p>\n East Coast Games Conference booth
Laura Oldham<\/p>
Thomas Crocker<\/p><\/div>\nCourse Applications<\/h2>\n
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VRIG<\/h2>\n
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\nphoto: Becky Kirkland\/NC State University<\/em><\/p>\n<\/div>\nPartnering for Outreach<\/h2>\n
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\nPhoto: Ben Huckaby<\/em><\/p>\n<\/div>\n